Master of Orion II - Battle at Antares

Moo2 Box

Lord Brazen's Game Review

Master of Orion II: Battle at Antares is an epic turn-based fantasy strategy game which was first released way back in 1997. For those that enjoy games that are focused on tactics, strategy, and diplomacy, Master of Orion II is a good place to start.

Whether in the thick of battle or viewing a cut scene, the visuals were pretty impressive for its day. The 640x480 screen resolution is a little limited by today`s standards, but the implementation works well and it gives plenty of life to this classic series.

The basic premises of the game are to create an empire, develop technology, and eventually build an invasion fleet against rivals who are seeking to do the same.

Master of Orion II offers game play against up to 7 opponents. The game has excellent multiplayer support with hot seat, modem, serial link, and LAN games. You can choose any combination of human or AI opponents.

There are thirteen standard races to choose from but most veteran players design a custom race. There is a large array of race customization options available allowing players to customize their race to match their playing style.... FULL REVIEW

February 03, 2007

Site Update

Good news. Our community continues to grow. This site is growing in popularity (Google PR4 now) with over 120 unique visitors per day.

I have decided to give a little more attention to the site (rather than playing moo2 all day). This weekend, I have converted this sites blog template over to the new blogger style with widgets. I added a new sidebar and all articles has been re-published to accommodate the changes.

January 01, 2007

Lord Admiral Loknar

I have gathered a little more information about Lord Admiral Loknar (the leader you get after defeating the Guardian). Here are his stats:

Loknar the Last OrionLoknar
Starting Exp: 1000
Fighter Pilot* +45
Galactic Lore* +45
Helmsman* +45
Ordnance* +45
Weapons* +45
Free Techs: Graviton Beams, Nuclear Drive.


When you defeat the guardian and you have room for another leader, Loknar will join you. You will get Graviton Beams and Nuclear Drive (everyone already has Nuclear Drive). If you dont have room for him then you still will get his ship.

When you receive Loknars ship (you will get this even if you don't get Loknar), you will receive 4 Xenon Level Techs. Death ray will be one of them and there will be 3 others chosen at random from the list below:

Black Hole Generator
Damper Field
Particle Beam
Quantum Detonator
Relfection Field
Spacial Compressor
Xentronium Armor

It will try to choose technology that you do not already have.

October 07, 2006

50,000 visitor milestone

Today, our site had its 50,000th unique visitor (in under 20 months). Our MOO2 community is live and well.

Thank you all for visiting!

September 16, 2006

Recent troubles with our site and forum

Recently we have been having troubles with the Google Ads being served on the main page of the site so I have temporarily removed them. I'll have to search for another source of funding for our forum web hosting costs.

Also, spammers have begun targeting our community forum. Over the past week or two there have been 2-4 new user registrations per day. These users have been used to post spam within the forum and post links to sites unrelated to Moo2. So far I have been simply deleting these spammers posts and their accounts manually but this is a lot of work. I have made some small changes to the forums code which will hopefully stop them. I will be testing the effectiveness of the changes over then next few weeks.

June 29, 2006

Remaining bug list.

Today, I am trying to put together a list of remaining bugs in Master of Orion II v1.40. I am only listing those that I have seen on my PC as those are the ones I most likely can fix in the near future.

Bug list:

  • Buildings that yield production bonuses sometimes do not apply the bonus correctly in the turn that the building is produced. Moving workers in that turn can result in the bonus being lost temporarily.
  • Missile stacks with a quantity of zero are sometimes generated when attempting to shoot down missiles. This zero stack will proceed to target but will do no damage. They can however trigger the automatic firing of pd weapons thus waisting the firing round.
  • When 2 or more players arrive at a system for the first time the systems special will be awarded to only one player.
  • When changing a colonists profession during a move from one planet to another, the destination colonies population limit in not checked correctly.
  • Ships equiped with phasing cloak and time warp facilitator can re-cloak in the same combat round in which they fire weapons.
  • Ships are not immobilized by tractor beams or blackhole generators until the beginning of the next combat round. This allows them to move when they should not be able to.
  • Outposts are often destroyed in strategic combat even when the defender wins combat.
  • Annihilation can result in a planet with zero population which is impossible to invade or bomb.
  • Under certain circumstances the combat round with a monster is ignored. Sometimes monsters or ships which were destroyed in combat are still alive after combat. This seems to be a network game problem only.
  • Retreating from combat can result in loss of your entire fleet if there is a black hole in the retreat path even if you have a navigator.
  • Travel distance and ETA are not calculated correctly in some situations.
  • It is possible to change some race picks that you should not be able to once you have researched Evolutionary Mutation.
  • When a colony ship and outpost ship are present with your fleet, sometimes you will not be given the option to land your outpost ship. This seems to occur in systems with no habitable worlds.
  • Autobuild can be exploited to produce an item and trade goods in the same turn.
  • Shield generators repaired during combat do not function correctly.
  • You cannot demand or trade optronics computer technology.
  • Some stolen technologies do not apply until you build a new colony or outpost.

If you have any bugs to add to this list feel free to post them in the comments.

Copyright 2005-2019 Shawn Meunier