February 28, 2005

1.40b20 patch development progress

Here are the things I am working on. Some or all will be in the next release:

  • Correct the cloned outpost and colony ships bug (Thanks to Siron for the excellent saved game. I am now able to duplicate this bug.)
  • Alter the /noorion switch so that it actually removes Orion and the Guardian rather than moving the system off the map. It should leave a regular system in its place.
  • Re-examine the effects of the /nobh switch and possibly change the the type of star the black hole is converted to.
  • Alter the /picks switch so that the switch effects all players in a multiplayer LAN game.
  • Add the /noscan switch. The scan button during combat will be disabled. This will limit scanning. You will still be able to see what weapons have been fired or are available as your opponent selects them.
  • Add the /noreport switch. The report button on the diplomacy screen will be disabled preventing you from seeing what technology your opponent has.
  • Add the /bonus Each worker, scientist, and farmer receives a +3 bonus. It is not effected by moral, race picks, pollution, or any other effect. It also does not contribute to pollution. It is a flat bonus added after all regular calculations are done. This switch is intended to lessen the benefits of and reduce the negative effects of some race picks. Also, it should shorten multiplayer game length.

9 comments:

Anonymous said...

마스터 오브 오리온2 패치를 제작해 주셔서 감사합니다!(korean)

Thanks to develope Master of Orion2
Patch!

Kawa said...

"Alter the /picks switch so that the switch effects all players in a multiplayer LAN game."

the /picks= switch is nice to balance games on LAN, when some players are not very good in MoO2, so some have 14- other 10 picks.
so could you keep that feature in this old way, please? And make the serverside pickswitch for all playerys a new command, as /picksa= or something like that? That would be nice.

And also from me a big thanks for continuing patching MoO2

siron said...

I am glad that you work on this op/cship-bug.

Zircon told me that there was some player (some years ago) who abused this bug.

Colonizing with these cloned cships might be easy detectable (especially for omni opponents.....) but scrapping these ships in the same turn on your colony.....is very nasty.

--------

hi kawa!
So far the picks switch is rarely used.....guess it is simply not convenient that all players have to change their cmd line.

Ur mentioned handicap games should be still possible in b20....(fe the host chooses picks=14 but the players agree that only some new players are allowed to use more than 10 picks.)

Kawa said...

Yeah, Siron, you are right, that wouldn't be the problem at LAN games.
Don't know, why i had this dumb idea T_T

Never had the op/cship-bug myself, but good luck it will be fixed, there are always people outside who are exploiting.

And i am really looking forward to the "/noreport switch", can't wait for it!

Rast said...

/bonus = a bad idea

That would increase the value of expanding population (which is already quite important), at the expense of strategies involving advancing technology, making colony improvements, or picking favorable planets. The game would be even more focused on grabbing planets and dumping population on them. The galaxy will fill up with crappy planets that having nothing on them but biospheres and cloning center.

Anonymous said...

" /bonus = a bad idea

That would increase the value of expanding population (which is already quite important), at the expense of strategies involving advancing technology, making colony improvements, or picking favorable planets. The game would be even more focused on grabbing planets and dumping population on them. The galaxy will fill up with crappy planets that having nothing on them but biospheres and cloning center."

On crappy planets : robos, supers, rlabs and 1 housing, sometimes with cloners. Usual planet is capable of doing around 20-30 prod per turn which gives around 500k pop per turn. 20+3=23 wouldnt change much really. But early its a big help. If u dont like this switch just dont use it! :)

PK

StepNRazor said...

Zero pop Anililate.
Can you put a stop to colonies being anilated when they reach pop =1?
so pop = 0 never occurs.
Maybee have the colony being anililated view the cconquers race as the demo aniiliate flag.

StepNRazor said...
This comment has been removed by a blog administrator.
Anonymous said...

정말 정말 감사합니다.(korean)

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