Master of Orion II - Battle at Antares

Moo2 Box

Lord Brazen's Game Review

Master of Orion II: Battle at Antares is an epic turn-based fantasy strategy game which was first released way back in 1997. For those that enjoy games that are focused on tactics, strategy, and diplomacy, Master of Orion II is a good place to start.

Whether in the thick of battle or viewing a cut scene, the visuals were pretty impressive for its day. The 640x480 screen resolution is a little limited by today`s standards, but the implementation works well and it gives plenty of life to this classic series.

The basic premises of the game are to create an empire, develop technology, and eventually build an invasion fleet against rivals who are seeking to do the same.

Master of Orion II offers game play against up to 7 opponents. The game has excellent multiplayer support with hot seat, modem, serial link, and LAN games. You can choose any combination of human or AI opponents.

There are thirteen standard races to choose from but most veteran players design a custom race. There is a large array of race customization options available allowing players to customize their race to match their playing style.... FULL REVIEW

August 27, 2005

Master of Orion II Colony Leaders

Here is a complete list of all the Colony Leaders in the game.

Ailis the Gifted Ailis
Starting Exp: 60
 
Envionmentalist -10% (-10% per level)
Medicine* +15% (+5% per level)
Spiritual Leader +10% (+10% per level)




AndrogenaAndrogena
Starting Exp: 60
 
Farming Leader +10% (+10% per level)
Financial Leader +10% (+10% per level)
Labor Leader +10% (+10% per level)
Medicine +10% (+10% per level)



Black Razor the EnforcerBlack Razor
Starting Exp: 60
 
Assasin* 3% (+3% per level)
Spy Master* +3% (+3% per level)
Farming Leader +10% (+10% per level)
Financial Leader +10% (+10% per level)
Labor Leader +10% (+10% per level)



BrainacBrainac
Starting Exp: 60
 
(Random specials & bonuses)
 

 




Cassandra the Elerian MysticCassandra
Starting Exp: 60
 
Diplomat +10 (+10% per level)
Telepath* +3% (+3% per level)
Envionmentalist -10% (-10% per level)
Spiritual Leader +10% (+10% per level)
Tech:Telepathic Training



Chug the PlanetologistChug
COST: 60
 
Researcher +5 (+5 per level)
Envionmentalist -10% (-10% per level)
Farming Leader +10% (+10% per level)
Tech: Terraforming



Claw the Klackon TaskmasterClaw
Starting Exp: 150
 
Operations* +3 (+3 per level)
Farming Leader* +15% (+15% per level)
Labor Leader* +15% (+15% per level)
 



Crassis the Labor LeaderCrassis
Starting Exp: 0
 
Labor Leader +10% (+10% per level)
 

 



Draxx the Spy MasterDraxx
Starting Exp: 0
 
Assasin* 3% (+3% per level)
Spy Master* +3% (+3% per level)
 

 



Electra the High PriestessElectra
Starting Exp: 300
 
Telepath +2% (+2% per level)
Envionmentalist* -15% (-15% per level)
Farming Leader* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)



Emo the Science LeaderEmo
Starting Exp: 0
 
Science Leader +10% (+10% per level)
 

 



Felina the NaturalistFelina
Starting Exp: 60
 
Envionmentalist* -15% (-15% per level)
Farming Leader* +15% (+15% per level)
 




Galis the Financial LeaderGalis
Starting Exp: 0
 
Financial Leader +10% (+10% per level)
 

 



Garron the AmbassadorGarron
Starting Exp: 0
 
Diplomat* +15 (+15 per level)
Famous -60 BCs (-60BCs per level)
Megawealth +10 BCs
 



Grogg the Gnolam CapilatistGrogg
Starting Exp: 60
 
Megawealth +10BCs
Financial Leader* +15% (+15% per level)
Labor Leader +10% (+10% per level)
 



Houri the EnvironmentalistHouri
Starting Exp: 0
 
Envionmentalist* -15% (-15% per level)
 

 



Khunagg the RuthlessKhunagg
Starting Exp: 60
 
Commando +2 (+2 per level)
Farming Leader +10% (+10% per level)
Labor Leader +10% (+10% per level)
Tactics +6 (+6 per level)



Kimbuzzi the Farming LeaderKimbuzzi
Starting Exp: 0
 
Farming Leader +10% (+10% per level)
 




Kirsus the Psilon ScientistKirsus
Starting Exp: 60
 
Researcher* +7 (+7 to 8 per level)
Science Leader* +15% (+15% per level)
 



Lydon the NobleLydon
Starting Exp: 0
 
Diplomat +10 (+10 per level)
Famous -60BCs (-60BCs per level)
Megawealth +10BCs



Malovane the Battle LordMalovane
COST: 300
 
Commando* +3 (+3 per level)
Instructor* +1 (+1 per level)
Labor Leader* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)
 



Matrix the Cyber MageMatrix
Starting Exp: 150
 
Assasin 2% (+2% per level)
Telepath* +3% (+3% per level)
Science Leader* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)



Megatron the Relic AndroidMegatron
Starting Exp: 150
 
Farming Leader* +15% (+15% per level)
Labor Leader* +15% (+15% per level)
Science Leader* +15% (+15% per level)
Techs: Android Farmers, Android Scientists, Android Workers



Mentox the Legendary ScientistMentox
Starting Exp: 150
 
Famous* -90BCs (-90BCs per level)
Researcher* +7 (+7 to 8 per level)
Science Leader* +15% (+15% per level)
Techs: Research Laboratory, Autolab



Necron the Dark LordNecron
Starting Exp: 300
 
Telepath* +3% (+3% per level)
Financial Leader* +15% (+15% per level)
Labor Leader* +15% (+15% per level)
Science Leader* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)



Nimraaz the Master TacticianNimraaz
Starting Exp: 60
 
Commando* +3 (+3 per leve)
Operations* +3 (+3 per level)
Instructor +1 (+0 to 1 per level)
Tactics* +9 (+9 per level)



Orphus the PeacemakerOrphus
Starting Exp: 150
 
Diplomat* +15 (+15 per level)
Famous -60BCs (-60BCs per level)
Instructor +1 (+0 to 1 per level)
Medicine* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)



Ralleia the SirenRalleia
Starting Exp: 60
 
Diplomat* +15 (+15 per level)
Famous -60BCs (-60BCs per level)
Spiritual Leader* +15% (+15% per level)
 



Rash-Iki the WarlordRash-Iki
Starting Exp: 60
 
Commando +2 (+2 per level)
Instructor* +1 (+1 per level)
Labor Leader* +15% (+15% per level)
Tactics +6 (+6 per level)



Tanus the RevolutionaryTanus
Starting Exp: 150
 
Farming Leader +10% (+10% per level)
Labor Leader +10% (+10% per level)
Science Leader +10% (+10% per level)
Spiritual Leader +10% (+10% per level)



Torg the OverlordTorg
Starting Exp: 150
 
Commando +2 (+2 per level)
Farming Leader* +15% (+15% per level)
Financial Leader* +15% (+15% per level)
Labor Leader* +15% (+15% per level)



Urro the Ikarian Doctor Urro
Starting Exp: 0
 
Researcher +5 (+5 per level)
Medicine* +15% (+15% per level)
 




Valin the Rogue TraderValin
Starting Exp: 60
 
Megawealth +10BCs
Trader* +15% (+15% per level)
Financial Leader +10% (+10% per level)
 




Vott the TechnomancerVott
Starting Exp: 150
 
Megawealth +10BCs
Researcher* +7 (+7 to 8 per level)
Financial Leader* +15% (+15% per level)
Science Leader* +15% (+15% per level)
Tech: Virtual Reality Network



Xantus the Supreme LeaderXantus
Starting Exp: 300
 
Envionmentalist* -15% (-15% per level)
Financial Leader* +15% (+15% per level)
Labor Leader* +15% (+15% per level)
Science Leader* +15% (+15% per level)
Spiritual Leader* +15% (+15% per level)



Yota the Elder SenseiYota
Starting Exp: 0
 
Famous* -90BCs (-90BCs per level)
Instructor* +1 (+1 per level)
 

August 26, 2005

Master of Orion II Ship Officers

Here is a complete list of all the Ship Officers in the game.

Altos the Alkari PilotAltos
Starting Exp: 0
 
Commander
Fighter Pilot +5 (+5 per level)
Helmsman* +7 (+7 to 8 per level)
Navigator +1 (+0 to 1 per level)



Aquasarrious the Trilarian NavigatorAquasarrious
Starting Exp: 0
 
Helmsman +5 (+5 per level)
Navigator* +1 (+1 per level)
Weaponry +5 (+5 per level)



Caern the Tulosian MercenaryCaern
Starting Exp: 60
 
Helmsman +5 (+5 per level)
Navigator +1 (+0 to 1 per level)
Ordnance +5 (+5 per level)
Security +2 (+2 per level)
Weaponry +5 (+5 per level)



Cyr the Fighter AceCyr
Starting Exp: 0
 
Fighter Pilot +5 (+5 per level)
 
 




Dalan the Legendary CaptainDalan
Starting Exp: 300
 
Famous* -90BCs (-90BCs per level)
Fighter Pilot* +7 (+7 to 8 per level)
Helmsman* +7 (+7 to 8 per level)
Ordnance* +7 (+7 to 8 per level)
Weapons* +7.5



Dantos the Bandit LordDantos
Starting Exp: 300
 
Famous* -90BCs (-90BCs per level)
Megawealth +10BCs
Fighter Pilot* +7 (+7 to 8 per level)
Helmsman +5 (+5 per level)
Weapns* +7 (+7 to 8 per level)



Diablo the Cyber MarauderDiablo
Starting Exp: 60
 
Assassin 2% (+2% per level)
Commando +2 (+2 per level)
Spy Master 2% (+2% per level)
Ordnance +5 (+5 per level)
Weapons +5 (+5 per level)



Gizmo the GadgeteerGizmo
Starting Exp: 0
 
Researcher +5RPs (+5RPs per level)
Engineer 2% (+2% per level)
 




Grak the Bulrathi CommandoGrak
Starting Exp: 60
 
Commando* +3 (+3 per level)
Famous -60BCs (-60BCs per level)
Operations +2 (+2 per level)
Security +2 (+2 per level)



Grum then ArmsmanGrum
Starting Exp: 0
 
Commando +2 (+2 per level)
Security +2 (+2 per level)
 




Hawk the AstrogatorHawk
Starting Exp: 0
 
Helmsman +5 (+5 per level)
Navigator +1 (+0 to 1 per level)
 




Jarred the ExplorerJarrad
Starting Exp: 60
 
Helmsman +5 (+5 per level)
Navigator* +1 (+1 per level)
Weaponry +5 (+5 per level)
Diplomat +10 (+10 per level)



Karg the Pirate CaptainKarg
Starting Exp: 150
 
Galactic Lore * +7 (+7 to 8 per level)
Helmsman* +7 (+7 to 8 per level)
Navigator* +1 (+1 per level)
Ordnance* +7 (+7 to 8 per level)
Weaponry* +22



Kher the SmugglerKher
Starting Exp: 60
 
Helmsman +5 (+5 per level)
Navigator +1 (+0 to 1 per level)
Weaponry +5 (+5 per level)
Trader +10% (+10% per level)



Kronos the Ancient SpacefarerKronos
Starting Exp: 150
 
Galactic Lore* +7 (+7 to 8 per level)
Helmsman +5 (+5 per level)
Navigator* +1 (+1 per level)
Tech: Dimensional Portal




Kytryl the PrivateerKytryl
Starting Exp: 60
 
Famous -60BCs (-60BCs per level)
Helmsman* +7 (+7 to 8 per level)
Navigator* +1 (+1 per level)
Weaponry +5 (+5 per level)
Trader +10% (+10% per level)



Loknar the Last OrionLoknar
Starting Exp: 1000, Gained after defeating the Guardian
 
Fighter Pilot* +7 (+7 to 8 per level)
Galactic Lore* +7 (+7 to 8 per level)
Helmsman* +7 (+7 to 8 per level)
Ordnance* +7 (+7 to 8 per level)
Weapons* +7 (+7 to 8 per level)



Mukirr the Mrrshan WarriorMukirr
Starting Exp: 60
 
Commando +2
Weapons* +7 (+7 to 8 per level)
 




Mystic X the UnknownMystic X
Starting Exp: 60
 
(Random specials and bonuses)
 

 




Nhagg the ArmsmasterNhagg
Starting Exp: 60
 
Commando* +3
Ordnance* +7 (+7 or 8 per level)
Weapons +5 (+5 per level)



Nile the Forsaken WarriorNile
Starting Exp: 60
 
Commando* +3 (+3 per level)
Security* +3 (+3 per level)
Weapons* +7 (+7 to 8 per level)



Ruola the Weapons OfficerRuola
Starting Exp: 0
 
Weapons +5 (+5 per level)
 

 



Skaine the Legendary PilotSkaine
Starting Exp: 150
 
Fighter Pilot* +7 (+7 to 8 per level)
Helmsman* +7 (+7 to 8 per level)
Navigator +1 (+1 per level)
Weaponry +5 (+5 per level)
Famous -90BCs (-90BCs per level)



Slag the ArmsdealerSlag
Starting Exp: 60
 
Helmsman +5 (+5 per level)
Navigator +1 (+0 to 1 per level)
Weaponry +5 (+10 per level)
Megawealth +10BCs
Trader* +15% (+15% per level)



Slith the Rebel PilotSlith
Starting Exp: 60
 
Helmsman +5 (+5 per level)
Navigator +1 (+0 to +1 per level)
Ordnance +5 (+5 per level)
Weaponry +5 (+5 per level)



Sparky the Meklar CybernautSparky
Starting Exp: 0
 
Engineer* 3% (+3% per level)
Ordnance +5 (+5 per level)
Tech: Advanced Damage Control
 



Tellik the Legendary EngineerTellik
Starting Exp: 300
 
Famous* -90BCs (-90BCs per level)
Operations* +3 (+3 per level)
Researcher* +7 (+7 to 8 per level)
Engineer* 3% (+3% per level)
Ordnance* +7 (+7 to 8 per level)



Tulock the Bounty HunterTulock
Starting Exp: 150
 
Helmsman* +7 (+7 to 8 per level)
Navigator +1 (+0 to 1 per level)
Weaponry* +7 (+7 to 8 per level)
Assassin 2% (+2% per level)
Commando +2 (+2 per level)



Tyranous the Sakkra ArmsmanTyranous
Starting Exp: 60
 
Commando +2 (+2 per level)
Security +2 (+2 per level)
Weapons +5 (+5 per level)
 



V'Larr the Idependant TraderV'Larr
Starting Exp: 0
 
Helsman +5 (+5 per level)
Navigator +1 (+0 to 1 per level)
Weaponry +5 (+5 per level)
Megawealth +10BCs



Xyphys thx Antaran WarriorXyphys
Starting Exp: 1000, Commands the Antaran Star Fortress
 
Fighter Pilot* +7 (+7 to 8 per level)
Helmsman* +7 (+7 to 8 per level)
Ordnance* +7 (+7 to 8 per level)
Security* +3 (+3 per level)
Weapons* +7 (+7 to 8 per level)
 

August 20, 2005

LAN games

I have had a number of recent requests for information on how to play Master of Orion II DOS version over a LAN. A number of people are experiencing problems. For the most part the problems are with Windows XP.

I will write a couple articles on how to setup Master of Orion II LAN games shortly. Hopefully this information will help some of you.

Stay tuned...

August 02, 2005

Things I am planning to work on in the near future

Here is a short list of things I will be attempting to complete in the next few patches:

  • Add /noscan switch. Scan button in combat is disabled.
  • Add a cluster galaxy size ( I haven't given up yet! ).
  • Work on a few bugs ( just those that I can duplicate easily):

    - Navigator can't retreat near black hole . Results in loss of fleet.
    - Navigator can't pass by black hole when fleet is not originating from your own system.
    - Can't land outpost when a cship is present sometimes (not sure of conditions required yet).
    - Transported colonists cannot change professions (usually from production to farming). You get a message saying that it is full.

If you have any suggestions. Please post them in the forum.

Copyright 2005-2019 Shawn Meunier